AI Insights · Timothy · October 2021
Top 5 2D Realistic Games on iOS in Saudi Arabia, Q3 2021
Discover the performance of the top 5 2D realistic games on iOS in Saudi Arabia during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 2D realistic games on iOS in Saudi Arabia showcased notable trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive look at the performance of these popular games.
انتقام السلاطين experienced fluctuations in its weekly revenue, peaking at approximately $215K in the final week of September. The game's weekly downloads saw a decline mid-quarter, reaching a low of around 4K in late August, but rebounded to about 6.2K by the end of September. Active users remained relatively stable throughout the quarter, hovering around 25K.
تربيعة بلوت demonstrated a significant presence in the market with weekly revenue peaking at about $214K in late July. Weekly downloads showed a gradual decline from around 12.2K in early August to approximately 7.8K by the end of September. Active users remained strong, consistently staying above 145K and peaking at around 163K in late July.
نداء الحرب 3 | حروب الأبطال had a more modest performance with weekly revenue peaking at approximately $112K in mid-July. Weekly downloads saw a peak of around 3.6K in late July, followed by a decline to about 1.4K by the end of September. Active users showed a slight decrease from approximately 8.2K in mid-July to around 5.1K by the end of the quarter.
مداقش - Mdagsh® saw its weekly revenue peak at about $81K in mid-July before experiencing a decline to around $41K by the end of September. Weekly downloads peaked at about 8.3K in mid-July but dropped to around 4K by the end of the quarter. Active users remained relatively stable, fluctuating around 30K.
Finally, كملنا - Kammelna displayed steady growth in weekly revenue, peaking at approximately $52K in the last week of September. Weekly downloads showed a peak of around 7.8K in mid-July, followed by a decline to about 5K by the end of September. Active users demonstrated a consistent upward trend, reaching around 113K by the end of the quarter.
For more detailed insights into the performance of these games and others, visit Sensor Tower.